![super contra nes trucos super contra nes trucos](https://contrapedia.files.wordpress.com/2012/10/supcpc10.png)
At the end of each stage is a boss, and each boss is different from the others in every way.
#Super contra nes trucos code#
(The code does not work in this version) This game does require really good reactions, but that is one of the reasons that I love it. What may put many first time players off is the fact that the player dies in one hit, and only has three lives. However, in all games my preferrence is the former 2D platformer style of stage. This was done in actual 3D in Contra 4 for the DS which I think worked beautifully. Because of the latter not actually being 3D, it is hard to judge distance and wether something will hit. The game has two kinds of stages, one being a 2D platformer that allows you to jump around and fire in each direction, and the other is a stage made to look 3D and has you firing into the background. This problem is alleviated if you are both good at the game. The enemy layout however is not as forgiving as a lot of the time you will end up walking into an enemy you didn't see if you are playing with someone else who plays a little slower.
![super contra nes trucos super contra nes trucos](http://gamefabrique.com/storage/screenshots/nes/dr-mario-04.png)
Each of the stages are well laid out and compliment the controls (And not to mention also the tall screen) very well. The characters are a little larger, and seem to move a little slower than they do in the NES version, but it is easy to adust to that. In fact, if you have played the NES version, you will feel a lot at home with this one.
![super contra nes trucos super contra nes trucos](https://cdn.gamer-network.net/2017/usgamer/snes-classic.jpg)
On the NES the controls are as simple as A to Jump, B to shoot, and the directional pad to aim shots and duck. This is not to be confused with how difficult it is to get through stages, which I will be getting to. Contra has always been a very simple to play game that anyone can pick up and play. And I shall be starting with the gameplay. I think for once I will label the sections of my review. This was actually the first Contra game I played which is part of the Konami Arcade collection on the Nintendo DS. However, most have only played the NES port of this game. (Or at least how well the Arcade version does) Now I for one bloody love Contra, as do many others. (Just not any more it seems) This review will say how well it stands up today.
#Super contra nes trucos upgrade#
Because of this, the only weapons the Rapid Bullets upgrade can be used with are the normal gun, the Fire Ball gun, and the Machine Gun.Ĭontra (US, set 1) Review by: Tails the Fox - 9.4/10 Contra Arcade - A comparison Contra (or Gryzor (or Probotector)) was originally released in Japan by Konami for arcades on the 20th of February, 1987 and was so popular that it demanded several ports, sequels, and is a beloved gaming icon. * Rapid Bullets: The Rapid Bullets power-up will only appear in the beginning of the Waterfall stage and halfway through Snow Field stage (before fighting the first tank) if the player has only the normal gun equipped. * Barrier: The Barrier power-up can only be found at the beginning of Stage 4 (the Waterfall) or halfway through Stage 9 (the Hangar) if the player has only their normal gun equipped * Beware of falling off at Stage 4: In the waterfall, missing a platform and falling down will count as a miss. You can dodge enemy bullets by lying down! Destroy rolling mines by using crouch shots.Īs you proceed, there are weak points that are positioned so that you can't reach them. Don't move forward until you take out the sensor and stop the electricity.Īfter you take out the weak point, look at the map while proceeding. If you press the joystick upward and touch the electricity, you will be stunned and won't be able to move for a while. Taking out the weak points quickly is key to conquering the 3-D levels before time runs out. * Tips for 3-D mazes: Destroy the orb-shaped sensors in each wall to stop the high voltage electric currents. The sensor in Stage 1 is guarded by a sniper and two mortar cannons, while the sensor in Stage 4 is guarded by a large five-way cannon at middle, with two rotating guns around it (one on each side). To gain access to the base, you will need to destroy the large sensor. * Tip for taking down the fortress: At the end of Stage 1 (the Jungle) and Stage 4 (the Waterfall), you will find yourself at the heavily fortified entrance of the next base. * Kill before being killed: if you see an enemy, shoot right away. * Use shots wisely: Jump shots and crouch shots allow you to attack while avoiding enemy attacks. Handy.ħ) Barrier: Complete invulnerability for a limited time. Sounds like a drum machine.Ħ) Rapid: Speeds up shotgun, fireball & machine gun bullets. Powerful.ĥ) Machine Gun: Rapid fire bullets. Outstanding.ģ) Laser: Hold down fire for a longer beam. 1) Shotgun: Your default weapon, can fire suprisingly fast.Ģ) Spread Gun: Shoots waves of expanding blobs.